Everything about Duke Nukem Forever totally explained
Duke Nukem Forever (
DNF) is a
first-person shooter video game being developed by
3D Realms, and is slated to be the next game in the
Duke Nukem series. Like its predecessor,
Duke Nukem 3D,
Forever is being directed by
George Broussard, one of the creators of the original
Duke Nukem game. It stars its
eponymous character,
Duke Nukem. 3D Realms hasn't set a release date for the game.
The game has been subject to intense speculation. It has won several
vaporware awards and the name
Duke Nukem Forever has been associated with any game that's taking an extremely long amount of time to develop.
Plot
The plot of
Forever has been presented through released footage and screenshots. 3D Realms released trailers at the 1998 and 2001
E3 conventions and screenshots between those years. However, as
Forever has gone through extensive changes since its last trailer, the plot still remains unclear
as of 2008.
The status of several secondary characters also remains unclear. In the November 1997 issue of
PC Gamer,
Scott Miller stated that Doctor Proton, Duke's original nemesis, would return. It is unknown if Doctor Proton is still in the game. In the 1998 trailer, Duke was paired up with a female sidekick named Bombshell, but she didn't appear in the trailer released in 2001.
The 2001 trailer shows an alien invasion in
Las Vegas. It features Duke fighting with several weapons. Duke fights the aliens in many areas: a mine, some rural areas, the streets of
Las Vegas, on water, and indoor areas.
As of 2003, the 3D Realms website states that "the screenshots and videos that were there have been removed as they no longer represent the game's current look and feel." and the intention of releasing the game no later than mid-1998. The
game engine is important as it provides the underlying technologies and simplifies development.
Original prototype work on the game had begun as early as January. In August and September, the first screenshots of
Forever were released in
PC Gamer. In its November issue, Scott Miller restated that the intended release date was 1998. However, 3D Realms didn't get the Quake II engine code until November 1997, and the earlier screenshots were simply mock-ups with the Quake engine that the team had made in their spare time. 3D Realms unveiled the first video footage of
Forever using the
Quake II engine at the 1998 E3 conference.
Change to Unreal engine
In June 1998, the 3D Realms team switched to
Epic's
Unreal Engine. Fans were concerned because switching game engines requires more development time and further delays the release of the game. Broussard said that the transition from the Quake to the Unreal engine would take from "a month to 6 weeks" and that the game wouldn't be significantly delayed. He also reassured gamers that the items unveiled in the May 1998 E3 demo would carry over on the Epic engine. He also said that
Forever would be released in 1999. In December, 3D Realms released a Christmas card that suggested that
Forever would be released in 2000.
In early December 2000, publisher
Gathering of Developers announced that they'd acquired the publishing rights for
Forever. Shortly afterwards, 3D Realms released another Christmas card that suggested that
Forever would be released in 2001.
At the May 2001 E3, 3D Realms released a second video that showed a couple of minutes of in-game footage
In 2002, after hiring several new programmers, the team completely rewrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimated that around 95% of the previous
level design work was scrapped in the process. He also later stated that they were never less than two years away from shipping with the UT based version of the game. The engine, which now contains parts of an early version of
Unreal Engine 2.0 (the team branched off from the engine in 2001) supports such features as
pixel shading,
normal mapping and
high dynamic range based lighting.
Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are
UnrealScript, the networking code, and the
UnrealEd. Everything else (except the current
physics engine) has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Once it was stabilized, 3D Realms expanded their team considerably, from 22 to 31 members.
Conflict with Take-Two
On
May 20,
2003, Jeffrey Lapin, then
CEO of Take Two, told reporters that the game wouldn't be out by the end of 2003. In response, George Broussard commented on
Shacknews, saying that "Take Two needs to
STFU ." Later in the year, on
December 18 2003, Jeffrey Lapin said that 3D Realms had told him that
Duke Nukem Forever was expected to be finished by the end of 2004, or the beginning of 2005. Many gaming news sites mailed George Broussard, asking him to confirm or deny the rumor. After receiving no answer from him, they published the rumor as fact, ending the article with "Attempts to contact 3D Realms for comment were unsuccessful as of press time." Later that day, George Broussard explicitly denied the rumor and explained that he wasn't able to answer the emails because he was working elsewhere in the building.
Physics engine switch
On
September 14,
2004, 3D Realms announced that they'd replaced the
Karma physics engine with one designed by
Meqon. Several sites have speculated that
Forever will be using the latest generation of this technology, which was designed for next-gen consoles.
2005-2007
Rumors in April 2005 suggested that the game would appear at 2005
E3, along with 3D Realms' previously canceled
Prey. While
Prey did make an appearance, the rumors of
Forever's appearance turned out to be false.
In February 2006, Broussard gave an interview and updated the status on
Forever. He reported that everything was together and in full production, and that the guns, creatures, and everything else had been finished. Broussard said that the development team was tweaking and polishing the game and putting it all together. In April, Broussard demonstrated samples of the game, including an early level, a vehicle sequence, and a few test rooms.
In June, in a filing with the
SEC, Take-Two revealed that they'd renegotiated the deal and will receive $4.25 million instead of $6 million upon the release of the game. The filing also revealed that Take-Two was offering a $US 500,000 bonus if
Forever was commercially released by
December 31,
2006. However, Broussard denied the rumors that
Forever would be released, saying that 3D Realms never cared for or asked for the bonus. He stated that he'd "never ship a game early."
On
August 30,
2006,
Shacknews reported that several key employees had left 3D Realms. They speculated that the departures would lead to further delays for
Forever. However, 3D Realms strongly denied these claims, stating that the employees had left over a number of months and that the game was still moving ahead.
On
January 25,
2007 and
May 22,
2007, George Broussard posted two
Gamasutra job ads with small (200x125
pixel) screenshots of Duke Nukem holding two guns and an enemy (mutated pig). Broussard later confirmed that these were real in-game screenshots.
2007-present
In July 2007,
Game Informer released two new screenshots, one of which appears to be a previously unseen shot of an in-game level, the other being the front shot of Duke seen in the first 2007 screen, but from a slightly different angle.
A new video was released on
December 19,
2007 claimed to be made by employees of 3D Realms during their spare time to show at the annual Christmas party. The announcement had also confirmed earlier speculation that composer
Jeremy Soule (
Total Annihilation,,
Secret of Evermore,
Prey,
Guild Wars) had joined the team.
George Broussard made clear that the video was a
teaser, rather than a
trailer. He noted that all other media related to Duke Nukem Forever was no longer relevant, including the trailer released in 2001, and that a brand-new trailer would be released in the coming months. Broussard also confirmed that the video was shot real-time from the game, with the exception of some introduction and ending shots. As of Thursday
February 7 2008, an official teaser trailer is available for download.
3D Realms has made it clear there's no set release date for the game and any shops claiming to have "insider" information are lying.
Miller "confirmed" a 2008 release date in an email sent to the Dallas Business Journal on
February 6 2008, although this was reportedly "
off the record", and as such, no official release date has yet been given to the public. Broussard later denounced the statement.
Reception
Wired News has awarded
Duke Nukem Forever its
Vaporware Awards several times. It placed second in June of 2000 and topped the list in 2001 and 2002. Wired created the Vaporware Lifetime Achievement Award exclusively for
Forever and awarded it in 2003. George Broussard accepted the award, simply stating, "We're undeniably late and we know it." In 2004, the game wasn't on Wired's list, saying that they'd given
Forever the Lifetime Achievement Award to get it off of the list. However, upon readers' demands,
Wired changed its mind, and
Forever won first place in 2005, 2006 and 2007.
Forever has drawn a number of jokes related to its development timeline. The video gaming media and public have substituted several names in place of
Forever, calling it "ForNever", "Forever Delayed", "Forever Waiting", "Forever Not Played," "Never", "Whenever", "If Ever", "(In Development) Forever", "(Is Taking) Forever" and "Neverever".
Further Information
Get more info on 'Duke Nukem Forever'.
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